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Rookprint

A real report, untouched

This is an actual Rookprint report, generated by our AI from Stockfish's analysis of the last 189 public games of a real Lichess blitz player rated about 1600. We hid the username and removed the game links; nothing else was edited.

Download the full sample (PDF, 23 pages)

Cover of the report: Sharp-eyed blitz fighter who builds good positions, then races the clock
Generated by our AICover: the chess DNA in one line.
Overview page: score 52.6%, move accuracy 88.1%, 0.7 blunders per game, 60.5% of losses on time, results bar, strengths and the 3 weaknesses
Generated by our AIOverview: the key numbers, two strengths, three weaknesses.
Trend page: blitz rating game by game from 1651 to 1622 (peak 1657, low 1562), move accuracy game by game, first half against second half
Generated by our AITrend: rating and accuracy over all 189 games.
Weakness 1: losing games to the clock, with a real position
Generated by our AIWeakness 1, with a position from their own game.
Weakness 2: pieces left en prise, with a real position and the exercises that train it
Generated by our AIWeakness 2, how to fix it and the exercises that train it.
Openings page: score bars, eval at move 12 and early errors per opening with White and Black
Generated by our AIWinning and losing openings, with White and Black.
Clock page: errors per 100 moves by clock left, losses on time, clock rules
Generated by our AIClock: how the error rate climbs as time runs out.
Recurring errors page: errors by game phase and by pattern in bar charts, pieces left en prise
Generated by our AIRecurring errors by phase, pattern and piece.
30-day plan page: training time by theme and the day-by-day plan grouped by week
Generated by our AIThe 30-day plan, week by week.

Exercises

Puzzles from their own mistakes

Each position is a moment where the player went wrong in a real game and a clearly better move existed, checked again by a deeper Stockfish search. Try them, then open the solution.

Exercise 1: Black to play, move 26
Exercise 1 · Black to play · move 26
Solution

Kg7

Engine line: Kg7 Qf3 f6 h5 Re5. In the game: Qd7, winning chances 81% → 4%.

Exercise 2: White to play, move 21
Exercise 2 · White to play · move 21
Solution

Qxg5

Engine line: Qxg5 Nd7 Qg3 Qh6 Bc1. In the game: dxe5, winning chances 88% → 12%.

Exercise 3: Black to play, move 23
Exercise 3 · Black to play · move 23
Solution

b4

Engine line: b4 Qh4 Qxh4 Rxh4 bxc3. In the game: Qf6, winning chances 91% → 25%.

Exercise 4: Black to play, move 20
Exercise 4 · Black to play · move 20
Solution

Qa4

Engine line: Qa4 Rxd6 c5 c4 Rad8. In the game: d5, winning chances 76% → 10%.

Exercise 5: White to play, move 18
Exercise 5 · White to play · move 18
Solution

Nxd4

Engine line: Nxd4 Ng3+ Kh2 Nxe2 Nxe2. In the game: Bxe4, winning chances 90% → 29%.

Exercise 6: Black to play, move 15
Exercise 6 · Black to play · move 15
Solution

b4

Engine line: b4 Nd5 bxa3 bxa3 Nxd5. In the game: Nh5, winning chances 76% → 19%.

Exercise 7: Black to play, move 26
Exercise 7 · Black to play · move 26
Solution

Rxd2

Engine line: Rxd2 Re2 Rd4 Qc3 Rxa4. In the game: Nd4, winning chances 92% → 41%.

Exercise 8: White to play, move 25
Exercise 8 · White to play · move 25
Solution

Ke1

Engine line: Ke1 Bxg3+ Kd1 d4 exd4. In the game: Qg2, winning chances 51% → 0%.

Generated by our AI from Stockfish's analysis. Your exercises also come as a PGN file you can import into a Lichess study and play on a real board.

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